using System;
using System.Collections.Generic;
using System.Text;

namespace MoGameLib
{
    public class BattleTeam
    {
        private Player m_Player;

        public Player Player
        {
            get { return m_Player; }
            set { m_Player = value; }
        }

        public bool IsPlayerControlled()
        {
            return m_Player == MoCore.World.HumanPlayer;
        }
    }
}
